We’re almost done with the semester! That means we are the verge of insanity trying to get this game presentation ready. I’ve animated all the motions for our character, but I’ve had MAJOR issues in exporting it properly from Maya as an FBX file and then importing it into Unity.
Once its in Unity as an FBX file, the mesh is there and it detects an animation, but the mesh does not animate. I’ve tried SO many things to fix it. I was almost able to fix it by exporting a re-skinned sample animation of the character as a 2009 FBX version. Doing that made my sample animation viewable in Unity, but I was not able to duplicate what I did to an animation I actually wanted to use for the game. If any one can offer a solution I can provide a more detailed description of the problem.
Any who! Here’s proof that we have him animated. He’s patiently waiting to be put into the game.
And
UPDATE: Immediately after posting this I solved the problem :). We’ll be updating later with the imported animations into the game.